

You can demand they attack over and over, but the opponents never seem worse for the wear because of it. For one, neither command seems to have much of an effect on the other team's position in a race. In theory, attack means that your teammates will get aggressive and start ramming the opposing team's cars, and defend means that your teammates will hold their position and prevent other cars from overtaking them great in theory, but lame in execution. You can issue one of two commands to your teammates during a race: attack and defend. Essentially, the game tries to implement some kind of team-racing mechanic, with three cars on the Ford side and three on the Chevy side in each race. The game does try to toss in one additional element to try to break up the monotony. The damage effects are pretty pathetic, too, to the point where the game might've actually looked better if they'd just skipped out on crashes altogether. Cars can spin out if nudged the wrong way the gas button seems to increase speed more the harder you hold it down, but wrecks are weirdly exaggerated, like a bad episode of Starsky & Hutch or something.

The driving physics are a weird cross between arcade and simulation. The boosting mechanic doesn't do much to counteract this at times, it seems like all the boost does is add some motion blur to the screen, and doesn't even actually increase your speed at all. Even when you're zipping along in what's supposed to be an extremely fast car, you feel like you're plodding along at a typical freeway speed limit. For one, the game just doesn't have much of a sense of speed. The normal races do make up the bulk of the mode, but the actual racing action is so flat that even they quickly become tiresome. All you do is race around and slow down to a crawl within several designated areas so he can "take a picture." For the most part these special races are just kind of dumb and feel out of place in the context of the rest of the game. Another tells you that a photographer wants to take pictures of a number of scenic areas and needs you to drive him around quickly. For instance, one tells you that a truck carrying tires has spilled its cargo, and it's up to you to go race around collecting the spilled tires, which are conveniently scattered across a race track. The special races are actually generic checkpoint races with goofy backstory. The race types mostly consist of circuit races and point-to-point races, with some time-based challenges, drag races, and weird special races thrown in. So there are muscle cars, off-road vehicles, speedsters, and the like.
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The main mode is the Westington Cup, a series of races pitting the two car brands together across a variety of tracks and car classes. There are three basic modes of play in Ford vs.

Chevy's tedious racing mechanics rather quickly.įord stands for 'Flipped Over Russian Dunebuggy,' or perhaps 'Found on Road Dead.' Even if you're the type of person who finds a picture of Calvin urinating on a Ford or Chevy logo utterly hysterical, you're likely to tire of Ford vs. Chevy, a lean and generally bland racing game that makes some vague attempts to stir up some measure of fight between the two brands, but mostly is just content to offer up a decent variety of Ford and Chevy vehicles to race with in a number of dull races. Obviously someone thinks this is a relevant conflict, however, as the fight has been taken to the video game world in Ford vs. Yes, discussing preference of one of North America's biggest auto manufacturers over another is likely to spark some heated debate if brought up in any of America's many country-western bars, but apart from being the equivalent of colors in a redneck gang war, Fords and Chevys are really just cars, and not really radically different cars, either.

Ali versus Frazier, the Allies versus the Third Reich, Superman versus Lex Luthor, Wolfmen versus Unicorns these are just some of the epic battles our world has seen.
